[ UNITY ENGINE | XR INTERACTION TOOLKIT | AI TRAFFIC SYSTEMS ]
I helped developed, Flagger VR a high-fidelity interactive virtual reality training experience engineered to teach proper traffic control and flagging techniques. Built to accommodate high-risk public safety instruction, the simulation replicates dangerous real-world construction corridors, challenging users to manage traffic compliance loops safely.
The core mechanics deploy custom hand-gesture and physical sign tracking systems, adaptive driver AI nodes that respond dynamically to sign states, and low-visibility weather and environmental transitions.
Simulation Operational Modules:
Pre-Operation Hub: A full physical safety audit requiring players to inspect and equip high-visibility gear before deployment.
Daytime Traffic Management: Standard high-visibility lanes testing baseline signaling compliance and buffer zone positioning.
Nighttime & Low-Visibility Hazards: Advanced low-light operational runs incorporating active illuminated wands and specialized driver reaction vectors.
FLAGGER_LOG_01 // Pre-Operation Hub: PPE staging and physics-based gear initialization
FLAGGER_LOG_02 // Standard Operations: Dynamic driver AI queue handling and slow sign rotation logic
FLAGGER_LOG_03 // Signal Boundaries: Safe workspace distance tracking and stop-state driver deceleration
FLAGGER_LOG_04 // Low-Visibility Hazard: Emissive tool tip passes and midnight construction zone shadow mapping
FLAGGER_LOG_05 // High-Density Telemetry: Massive vehicle pool stress testing and complex path node execution