This was a massive milestone for me: my first ever project using the Godot engine. I designed and programmed this immersive VR safety training simulation to challenge users with high-stakes atmospheric monitoring across three punishing environments: a grain silo, an urban sewer, and a tight industrial crawl space.
Instead of simple compliance check-boxes, I forced players to execute a strict, technical pre-entry workflow — including manual hazard briefings, precise PPE selection, and airflow verification. Inside the zones, I scripted real-time gas level threats. If the handheld detector triggers an alarm, players must drop their tools and evacuate immediately, reinforcing a true "Safety-First" operational workflow.
Simulation Operational Modules:
Multi-Environment Hazard Zones: Three distinct confined space scenarios — grain silo, urban sewer, and industrial crawl space — each with unique geometry, entry constraints, and atmospheric risk profiles.
Pre-Entry Workflow Enforcement: Strict, technical pre-entry sequence requiring manual hazard briefings, precise PPE selection, and airflow verification before any zone access is granted.
Real-Time Atmospheric Monitoring: Scripted gas level threats tracked through a handheld detector, forcing users to actively monitor readings throughout the entire operation.
Emergency Evacuation Protocol: Alarm-triggered response system requiring players to immediately drop tools and evacuate, reinforcing a strict "Safety-First" operational mindset under pressure.
LOG_01 // Pre-entry workflow & PPE layout selection